![]() Don’t worry about much indention under the scale, as this method only picks up the depth of the canvas, not the 3d shape. Make it clean, using various brushes and use the pinch brush near the edge of the scale. Duplicate each one of them with a ZRemesh and do a project so I will have SubDiv level on them with a much more clean mesh to work with. Sculpt one big scale across the whole plane, leaving some room around the edge. ![]() In my subtool, I only have the head, tongue, body, large spikes, and the teeth with the claws organized on their own subtools. I go-ahead to merge the body with the arms and legs. Or a bent finger, scales with a raised angle or even an open mouth. Or an ear with complete front and back sides. As an example, you can draw a nose complete with nostrils in a single brush stroke. At this point, there shouldn't be any big changes to the silhouette. These are 3D sculpts used as brush building blocks that will allow undercutting when drawing on a model’s surface. So far right now we are still in DynaMesh. I really like the overall feel to it so this is when the theme element comes in Gash anyone who comes close to the spike around will definitely create wounds and cuts. Plus, get 10 off the book in the 3dtotal shop with code ZBRUSHCC10 offer ends 25 March 'As a character artist, sculpting in ZBrush is one of my favorite things. ![]() I was testing a bunch of brushes that come with the different brush packs to give me ideas and there was some little spike VDM from Nicolas Swijngedau brush so I go ahead drag it around the body aggressively. Learn how to model a full-body speedsculpt with Blur Studios Mathieu Aerni in this insightful free extract from the speedsculpting chapter of ZBrush Characters & Creatures. This will make the creature look denser with the huge body and add the spike pointing outward to make a more aggressive look and break up the silhouette more. The original idea of the head felt a little bit weak compared to what was going on with the rest of the body so I changed the shape to more of a square shape. This allows me to quickly spit out ideas without encountering any restrictions. Overall I felt the head doesn't really fit in the body so I went ahead and used the Sculptris Pro mode. After I finish up the design of the body I step back and look at the creature.
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